![]() ![]() If you employ 3 emp weapons target at least 2 different systems. You can place him in the food room and free up energy.Ĩ. You dont want to rely on one guy with the ability to "fuel" a room which is vital (weapons/shields). Misplacing one crew man prior to a fight can mean the end, just jump out and correct.ħ. So, you disabled your opponents weapons? Have your helmsman reduce dodge chance to 0 on both ships so you dont waste shots while the enemy cant fire back.Ħ. ![]() Figure out the layout to vent your ship if fires arise.ĥ. Both engineers should have EMP resist and sit sidelined each in the weapons/shield compartments ready to move to the sensor room for debuff.Ĥ. The shield boost ability of 30 seconds is a must on both so you can swap them.ģ. 2 engineers each with the ability to deduct from opposing ships weapons/shields. Both the long games I won were with only those kind of weapons.Ģ. Priority to target: Weapons, stealth system, shields, teleporter. I have had a few long fights I know I would have lost but firing at the essentials and keeping them disabled is far more important. ![]() First of all, you may have a pretty bad first sector where nothing happens and thus no loot, I would restart but it´s up to you.ġ. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |